Thursday, August 12, 2010

True Friends

I know I had signed off on the blog, but I have to add this one thought.

Today, TEW declared relic war on us (PANIC).
They took out a relic we had kept for a long time, Krul Pyramid.
I went over to take a look at retaliation, against a relic they had been keeping, Ethereal Pillars.
When I got there, I saw that a friend, FallenAnn, was already there.
Mind you, she may be in a guild named 'Imaginary Friends', but she's not imaginary, she's for real. :)

TEW's defense was good, I have to acknowledge that. I was struggling to get my group stats and my calculation straight. Before I could do so, I realized that the Pillars were knocked down.

Imaginary Friends hits The Eternal Warriors for 1 damage. The Eternal Warriors hits Imaginary Friends for 20408 damage. Last Ditch activated on death restoring 20% HP to . Imaginary Friends hits The Eternal Warriors for 3573 damage. was stunned. used reflection to increase damage by 3572. Imaginary Friends were victorious! Control of the 'Ethereal Pillars' relic has been taken from The Eternal Warriors!

And that was not all .. I also learnt that there is yet another friend, and no, it was not imaginary.

FallenAnn says: UveBinHad says: Get Force Shield and give it a try , your attack is high enough all by your self. lol. Have a 10 person or better group. Tell me 2 others in your group and I'll hit them with Fortitude, that will give you a ton of extra HP

UveBinHad, someone who had contributed so much to the guild, and yet so greatly misunderstood. When time comes and PANIC is in crisis, he's here, silently to the rescue.

FallenAnn says: Player UveBinHad activated the skill 'Last Ditch' (Level: 175) on you. [ Reply | Trade | ST | Buff | Attack ] [Notification] 03:18 13/Aug/2010 [ Ignore ] Player UveBinHad activated the skill 'Enchant Shield' (Level: 175) on you. [ Reply | Trade | ST | Buff | Attack ] [Notification] 03:18 13/Aug/2010 [ Ignore ] Player UveBinHad activated the skill 'Fortitude' (Level: 175) on you. [ Reply | Trade | ST | Buff | Attack ] [Notification] 03:18 13/Aug/2010 [ Ignore ] Player UveBinHad activated the skill 'Iron Fist' (Level: 175) on you. [ Reply | Trade | ST | Buff | Attack ] [Notification] 03:18 13/Aug/2010 [ Ignore ] Player UveBinHad activated the skill 'Shockwave' (Level: 175) on you. [ Reply | Trade | ST | Buff | Attack ] [Notification] 03:18 13/Aug/2010 [ Ignore ] Player UveBinHad activated the skill 'Stun' (Level: 175) on you.

True friends do not have to be in the same guild, and they will help, without prompting, without needing acknowledgement, but I feel the need to acknowledge them.

Thank you FallenAnn, UveBinHad. I miss both of you.

Saturday, August 7, 2010

Playing Empire Craft

This is my last post on this blog. I have started on another game, and I had fun writing this blog in the last 2 and a half years, hope you enjoyed reading it as much as I writing it. But time has come for me to move on.

If you want to join me in this new game, my referal link is :

http://in.ec.hithere.com/r.html?tg=759997

I've also started blogging on the new game, and that blog can be found on :

http://sislandec.blogspot.com/

The game is Empire Craft, and I am playing on World 5 (w5.hithere.com).
My ID there is the same as my ID in Fallensword : sisland.

... signing off.

Thursday, July 1, 2010

New Potion Recipes

7 new recipes were recently introduced.
All of them are recipes for potions.

1. Bottled Dragons Breath
Level 250 - Ignite - Duration of 120 mins - Min level 5

Since ignite isn't too useful a spell, and a higher level ignite does not give more damage (just higher chance of activation), I don't think this potion will be worth making.

2. Caged Imp
Level 400 - Summon Shield Imp - Duration 120 mins - Min level 5
(WAS)Level 200 - Summon Shield Imp - Duration 120 mins - Min level 5
(WAS) Level 100 - Summon Shield Imp - Duration 90 mins - Min level 5

This potion was upgraded twice after it was introduced. Now at level 400, it is higher than a skill buff, and will offer 11 blocks. By value of stam for the buff, this is worth at least 4 fsps. But its usefulness as 11 blocks will mean it is probably worth more than.

3. Marbled Fizzing Shield
Level 300 - Force Shield - Duration of 120 mins - Min level 5

Even though the name says shield, it is referring to the effect of the potion and not a shield you can equip. Force Shield is a useful buff, and can be a life saver, especially in PvP. A level 300 buff gives a 30% chance of activation. Prior to this, the highest one can get is the Potion of Shielding, level 200 buffs, and very short duration.

4. Potion of Ensnaring Grasp
Level 250 - Shockwave - Duration of 90 mins - Min level 5

This translate to a 25% chance that your opponent will forfeit their next combat turn. Again, this can be useful in PvP.

5. Potion of Nullifying Draft
Level 250 - Spell Breaker - Duration of 120 mins - Min level 5

At level 250, this gives 25% chance to remove a random buff from PvP opponents. Again useful in PvP scenario, especially if you are hitting the target multiple times.

6. Potion of Reinforced Will
Level 50 - Avert Gaze - Duration of 60 mins - Min level 5

This potion is below the level of a skill buff, making it quite useless. However, the skill is only available to level 900 or higher. UveBinHad pointed out that this potion can be useful in hunting the Colossus Titan. That titan has Hypnotize and can be a bit difficult to hit when the skill activates.

7. Potion of Waking Hypnotism
Level 100 - Avert Gaze - Duration of 60 mins - Min level 5

Same as above, but level 100.

8. Crippling Poison
Level 100 - Poison - Duration of 60 mins - Min level 5

This potion is also below the level of a skill buff. Again, since this buff is available only to level 900 or higher, it might find its use among lower level player/guild.

9. Deadly Venom
Level 50 - Poison - Duration of 60 mins - Min level 5

Same as above, but level 50, so definitely less useful.

Thanks to Tully for getting me the recipes for the first 7 potion.
Thanks to Scathian for alerting me to the potions that Tully missed. (Tully, you can blame Scathian). :)

Saturday, June 5, 2010

Iron Fist and Enchant Shield

Iron Fist and Enchant Shield are 2 level 900 buffs recently introduced.

Iron Fist is in the Offense Skill Tree, Enchant Shield is in the Defense Skill Tree.
But both skills really enchants an item you wear, and for the matter hunting, those items will be damage items, and in a way, both are offensive skills, regardless of where game makers place them.

Iron Fist description :
+0.1% per point stat bonus increase to your equipped gloves. (Excludes 'Gain' bonuses).
Require level 900, 25 stamina, and last 60 mins.
Offense Skill Tree

Enchant Shield description :
+0.1% per point stat bonus increase to your equipped shield. (Excludes 'Gain' bonuses).
Require level 900, 25 stamina, and last 60 mins.
Defense Skill Tree

Compare them with :

Enchant Weapon description :
+0.1% per point stat bonus increase to your equipped weapon. (Excludes 'Gain' bonuses).
Require level 25, 10 stamina, and last 90 mins.
Offense Skill Tree

Enchant Armor description :
+0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses).
Require level 75, 10 stamina, and last 90 mins.
Defense Skill Tree

So the new skills require a higher level, more stamina, and last for a shorter duration.

For hunting (at level 820), the benefits are listed as follows ::
#1 : Enchant Weapon
(Reborn Elemental Blade of Fire) - 1740 damage
Level 1500 potion gives 2610 damage.
Level 1000 potion gives 1740 damage.
Level 175 buff gives 304 damage.

#2 : Berserk
It'll depend on your base damage, based on my stats :
Level 350 potion gives 1149 damage.
Level 175 buff gives 574 damage.

#3 : Fury
It'll depend on your base damage, based on my stats :
Level 175 buff gives 287 damage.

#4 : Enchant Armor
(Armor of Jutindou) - 1108 damage
Level 200 potion gives 221 damage.
Level 175 buff gives 193 damage.

#5 : Enchant Shield
(Shield of Caldoura) - 1170 damage
Level 175 buff gives 204 damage.

#6 : Iron Fist
(Volkers Gauntlets) - 740 damage
Level 175 buff gives 129 damage.
(Yes, this is not the highest damage glove, but this is probably what you will be using.)

That's the order of things, and getting enchant shield is less important than getting the lower level enchant armor, and iron fist is probably the least important among the damage enchancing buffs.

Saturday, May 29, 2010

Reckoning

This is another level 900 skills that was recently introduced.

Description :
+0.2% per point chance of doubling a random skill level for the battle if you initiate the combat (Note that this skill does not work with Doubler, Summon Shield Imp or Counter Attack.).

So at level 175, that translate to 35% chance of doubling a random skill.
Now, the description is thrown up for interpretation. If you have 10 skills activated on you, do you have a 35% chance of doubling the skill level for EACH skill (which means each combat has 3-4 skills with doubled levels), or do you have a 35% chance of doubling the skill for one of those 10 skills?
My guess (and I will update this blog if I got it wrong) is the latter, and the algorithm goes like this :
#1 Roll a dice to determine if the 35% is activated.
#2 If activated, roll a dice again to determine which of the activated skill has its level doubled.

Given the above, that means the usefulness of the skill really depends on what skill was doubled.
For levelling, the most useful skills to have its level doubled are :

Adept Learner
I usually hunt with either a level 175 buff or a level 200 activated with guild RP.
At level 175, it gives 35% more xp, so if the skill level is doubled, you get 70% more xp!

Librarian
I usually use a level 225 potion, Potion of the Bookworm. That gives 22.5% more xp.
If the skill level is doubled, that means 45% more xp.

Conserve
With a level 175 buff, you have a 8.75% chance that the attack uses no stamina.
With Power leveller pack B, you can get a level 200 buff, increasing that chance to 10%.
Doubling those odds are great.

Now, if my guess on the algorithm is right, we really don't want the skill doubled to be anything else. In fact, if we can choose the skill, it'll always be Adept Learner. But we probably cannot choose. So here's now what I think will positively impact the way players play. Because the odds of activating one of those 3 skills above diminishes as we have more buffs, we now really want to hunt with minimal buffs. Each additional buff will compete for the doubling of levelling, and therefore reducing the odds of those 3 skills being doubled.





Friday, May 28, 2010

Distraction

No, this blog is not about me being distracted from FallenSword.
Which I am. I am playing another game (Empire Craft).
Since I did mention it, might as well give my referral link :)
http://in.ec.hithere.com/r.html?tg=759997

This blog is about a new skill, introduced today.
Distraction is a level 900 skill.
Description :
+0.2% per point chance to obtain no gold from a successful combat. +0.05% per point chance to inflict double damage in each round of combat. Note this skill has no effect in PvP.

So, the skill is an exchange of gold for a chance of double damage.
If you are 1-hitting, this is clearly not something you want.
However, if you are 2-hitting, is it better to simply save the gold and use that to buy stamina?

At level 175, you will be losing 35% of the gold for a 8.75% chance to double the damage.
If you are 2-hitting, I'll assume that you will be using Wither potion and Shield Strike.
Those 2 will give you a 75.25% chance to 1-hit in a 2-hitting setup.
With Distraction, that chance will only go up to 77.4%.

So you gain 2.16% in stam, losing 35% in gold.
At level 800 and up, each creature gives about 320 gold.
So the trade off is 112 gold for 0.0216 stam.
That means, to get 25 stam, you need to kill about 25/0.0216 = 1157 creatures.
At that rate, you would have lost about 129k in gold to gain 25 stam/1 fsp.

At first glance, it may seem like for 2-hitting, this is a buff to get.
But wait, the buff itself cost 25 stam and 1 fsp.
So assuming you kill 1157 creatures, you're trading 129k + 1 fsp for 1 fsp.
Clearly this is NOT the buff to get, not even if you're 2-hitting.

Wednesday, May 5, 2010

Hunting Setups for level 800 and above

It's been some time since I write on hunting setups.
Partly, because there's so many new items that I cannot catch up.
Also, it is no longer as straight forward as getting maximum damage.
In many cases, you can get enough damage AND enough defense.
Shield Imps now also do not kick in if the damage is not enough to kill you.
This means that armor setup is also feasible.

This post is on using defensive setups, not armor.

Level 792 : Armor of Jutindou
(I missed this one, and was not using this)
Volkers Set + Ormarrs set + Armor of Jutindou + Shield of Nouiban + Ring of Gasrel + Boots of Aeroni + Rune of Teuio
For some levels where you need more attack, trade Ormarrs set for Reborn Elemental Blade of Fire and Helmet of Comizhar.

Level 796 : Shield of Caldoura
This is an upgrade to the Shield of Nouiban. This will be the shield for 54 levels.

Level 801/811/830/831/836 : Amulets
These are nice amulets. However, since the hunting setup calls for Volkers set which include a gloves, these ugprades are useless.

Level 802/810 : Pailfe Gauntlets and Gloves of Rocuia
These are upgrades to the Gloves of Gialle, and like the amulets above, shadowed by the Volkers set.

Level 804 : Helmet of Houral
Since Ormarrs is still the preferred setup, this helmet only replaces Helmet of Comizhar in the alternate setup.

Level 806 : Rune of Yuahe
This replaces the Rune of Frokjas

Level 810 : Dimcriee Roc Rune
An alternative to Rune of Yuahe. This rune has damage/attack stats instead of damage/attack/defense. Can be useful when you need the extra attack.

Level 812 : Boots of Grovalke
Thanks to AndyPearce for spotting this one.
It's after 173 levels that we get an upgrade to the Boots of Aeroni.

Level 816 : Ring of Heppitor
The Ring of Gasrel gets an upgrade after 209 levels

Level 823 : Armor of Feldishja
Thanks to Tangtop for pointing out this one and the Rune of Chalbm.
This is an upgrade to the armor and has damage/defense stats.

Level 825 : Ring of Zarelk
This one's not as good as Heppitor.

Level 828 : Rune of Chalbm
This rune can increase the damage, but its stats is attack/armor/damage.
Compare with Rune of Yuahe, you are tradining 188 defense for 57 attack + 129 armor + 42 damage. Even if you don't care about the armor, that trade-off is probably still a good one, unless you need the defense.

Level 831 : Amulet of Ferhoal
This amulet upgrades the maximum damage, but we're still using the Volkers set.
However, this is the final amulet before level 850.

Level 837 : Ring of Gedaile
This ring can be crafted. A perfect ring will have 1394 damage after forging.

Level 850 : Archerons set / Chronos set
These 2 sets changes the setup quite significantly.
I can see 3 major setups :
1) Archerons set + Gloves of Rocuia + Amulet of Ferhoal + Reborn Elemental Blade of Fire + Armor of Feldishja + Ring of Gedaile + Boots of Aeroni + Rune of of Chalbm
2) Archerons set + Volkers set + Reborn Elemental Blade of Fire + Armor of Feldishja + Ring of Gedaile + Boots of Aeroni + Rune of of Chalbm
3) Archerons set + Volkers set + Chronos set + Reborn Elemental Blade of Fire + Armor of Feldishja

Setup #1 avoids any crystals. But setup #2 has the best damage among the 3 setups. Setup #3 has less damage, but a lot more defense. If the damage in setup #3 is sufficient, it is probably the best choice. If more attack is needed (but I doubt so), The Dimcriee Roc Rune can substitute the Rune of Yuahe.

Level 852 : Amulet of Dariila
This upgrade is only for setup #1, since the other setups use Volkers set.

Level 859 : Boots of Baliora
An upgrade to the Boots of Grovalke