Shield Strike is a level 700 skill and was not generally available until relatively recently. It is under the Offense tree, cost 20 stamina to buff and has a duration of 45 mins. Its description is :
0.1% per point chance that your defense stat is reduced to zero and your damage is doubled.
So, at level 175, it gives a 17.5% chance of activation.
While we are at it, a level 175 Deathwish has 5.25% chance of activation.
Wither at 350 has a 70% chance of activation.
Critical strike also has a reported chance of 3% activation if max'ed. If you have statistics to show otherwise, please let me know.
All the above skills enhances the 2-hit defensive setups. When any one of those activates, it will turn the 2-hit situation into a 1-hit. Some players mentioned Spectral Knight. I beg to differ on the usefulness of that buff. If the creature is easy, then you can 1-hit without the need of armor reduction. If you can't 1-hit and need to use a defensive setup, chances are that you won't be able to 1-hit even if Spectral Knight is activated.
Now, do NOT add all those percentages.
So the chance that none of them activate is (30% wither, 82.5% shield strike, 94.75% deathwish, 97% critical strike), multiply those, and that will be about 22.75%. That gives a 77.25% chance of 1-strike, and the efficiency is about 1.23.
Note that below assumes 16x doubler, and the Wither setup includes the use of Shield strike and Deathwish.
Efficiency | Setup |
1 | 1-hit |
1.06 | CA-25 |
1.13 | CA-50 |
1.19 | CA-75 |
1.23 | Wither 350 + Defense |
1.25 | CA-100 |
1.25 | Back-level (1-hit) |
1.3 | Wither 350 + CA25 + Defense |
1.31 | CA-125 |
1.33 | Back-level (CA-25) |
1.35 | Wither 350 + Imp |
1.38 | CA-150 |
1.39 | Wither 350 + CA50 + Defense |
1.41 | Back-level (CA-50) |
1.44 | CA-175 |
1.46 | Wither 350 + CA75 + Defense |
1.48 | Back-level (CA-75) |
1.56 | Back-level (CA-100) |
1.64 | Back-level (CA-125) |
1.72 | Back-level (CA-150) |
1.8 | Back-level (CA-175) |
2 | 2-hit |
10 comments:
is the extra 17,5% XP in the 2-hitting rounds ( also doubled a few times with Lib) taken into account when calculating efficiency of the wither350 +SS defense strat?
/celendais
part 2:
I had revflyer update his spreadsheet to "1-hit when SK kicks".
Armor on most critters 300-400 is roughly 2000. If you fall less than 2000 damage behind to 1-hit with a defense setup you will 1-hit when SS kicks.
Now there is also chance of getting killed :
you activate SS and miss=Imp block
/Cel
in effect, Mesmerize is same thing as Shield strike. "0.1% per point chance to reduce a creatures armor and defense by 50% (vs. creature only) "
If creatures armor is reduced by 50% that basically DOUBLES your damage. Same thing applies.
err is mesmerize not exactly the same as Shatter Armor ???
I doubt the 50% reduction in armor will turn 2-hit into 1-hit very often as 1-hitting is mainly a HP problem.
The reduction of defense is totally pointless since you will never start hitting a creature where you attack is too low and then hope for mesmerize .
/cel
AT my level... early 300's. SA or SK or Mesmerize gives 500-1000 more damage. In most cases that will enable me to one-hit. But with a defensive setup... may not be enough. I would say that if SK hits... you'll one hit 80% of time. If others hit... maybe half the time. Working all this into the numbers means i definitely overvalued these in prior analysis. With all the buffs probably takes you to about 80% chance to one-hit. When will the cows offer a buff that will reduce creatures HP instead of armor? Level 800 buffs maybe??
what´s wrong with wither ??
Defense build around 300 has 500-1500 less damage than full kami. So defense setup get close enough 1-hit damage to 1-hit-kill when SK kicks. In quite a few levels. Have not looked at non-steamwork setup.
/cel
Nothing wrong with wither. But you just have one buff that effects hp when you have 3 that effect armor. SA, SK & Mesmerize. Would be cool to have a buff called INTIMIDATE that takes 17.5% off of opponents HP. If your defense setup is only about 500 less damage... then when SA or Mesmerize hits you'll one hit A WHOLE LOT!
If you are also using SA + SK + Mesmerize + AS you will actually do better than CA50. (1.11 effiency)
How does AS buff come in to this? When you 2-hit you get an xp bump for the extra rounds don't you?
2 comments:
(1) I have used the FShelper combat log to gather stats over about 50+ levels of comabat (500-600 range) and found that critical hit kicks in about 5% of the time (4.7% with standard deviation of 1.3%).
(2) You don't seem to have factored arterial strike into your figures. This gives you 17% more experience for the 2nd hit, and so makes the 2-hit scenario slightly more favourable.
My own calculations suggest the efficiency of the efficiency of the 2-hit with AS/DW/W300/criticalhit100% is 1.173, and so better than CA75
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