Friday, December 25, 2009

Power Leveller B

First of all, Merry Christmas to everyone reading this blog.
Thank you for reading, even though I have written sparingly this year.

Power Leveller B is a buff pack that a guild can activate using guild reputation points (RP), along with other buff packs. So let's start with listing what they are :

Battle Pack A (cost 5 RP) :
  • Rage (level 150)
  • Berserk (level 150)
  • Fortify (level 150)
Battle Pack B (cost 15 RP) :
  • Deathwish (level 200)
  • Death Dealer (level 200)
  • Wither (level 200)
Power Leveller A (cost 10 RP) :
  • Adept Learner (level 150)
  • Librarian (level 150)
  • Doubler (level 150)
Power Leveller B (cost 20 RP) :
  • Adept Learner (level 200)
  • Librarian (level 200)
  • Doubler (level 200)
  • Conserve (level 200)
Fortune Pack A (cost 10 RP) :
  • Quest Finder (level 150)
  • Merchant (level 150)
  • Four Leaf (level 150)
  • Find Item (level 150)
  • Treasure Hunter (level 150)
All the packs will have those buffs applied to all members in the guild, and the duration will be 12 hours. Since all the Pack A are only level 150, I'll discount them as quite worthless. Battle Pack B may look interesting at first glance, but once you realize that there's Wither level 350 potions, and that Death Dealer does NOT give more damage at level 200, the only useful buff will be Deathwish level 200. It does not appear to be worth the 15 RP, especially if you are 1-hitting.

Now, that we get those distraction out of the way, we can get back to Power Leveller B. In this pack, Librarian is really not needed, since the Potion of the Bookworm provides a level 225 buff. The Doubler is also not needed, since potions can provide a level 750 buff, and the Christmas present (Santork Stocking) provides level 1200 buff. That leaves 2 useful buffs, Adept Learner level 200 and Conserve level 200.

Adept Learner level 200 gives 40% more xp from creature kills, compared to 35% more xp when using the buff at level 175. Effectively, this is a 3.7% improvement (1.4/1.35-1). Conserve level 200 gives a 10% chance that an attack will use no stamina, while Conserve level 175 gives a 8.75% chance. So effectively, this is a 1.15% improvement (1.1/1.0875-1). Together, that result in a 4.9% improvement ((1+5%)*(1+1.15%)-1).

So, if you are hunting with 10k stam, you effectively 'gained' 490 stam using this pack, compared to regular buffs. And you also saved 20 stam from not having to buff Adept Learner and Conserve. So that buff pack is worth 510 stam (or 20 fsps), for even a single player burning 10k stam. Multiply that by the number of players hunting in the 12 hours period.

The other side of the equation is the value of RP. RP can be gained in 2 ways :
  • Winning a GvG conflict
  • Titan hunting (rewarded for 2nd through 5th place)
The cost to initiate a GvG conflict varies, and averages around 3 fsps. The cost is higher if the the target guild has a lower GvG rating. Each conflict require a minimum of 50 attacks. Each attack will require at least 10 stamina. So each conflict will need at least 500 stamina, and let's say you win 50%, each conflict win averages 1000 stamina. Each conflict win translate to 10 RP, so each RP cost 100 stam. The Power Leveller B pack, at 20 RP therefore cost 2000 stam to activate (if RP is acquired via conflicts). Using this, the break-even will translate to about 40k stam used in levelling, totalled across all members in the 12 hours period.

For titan hunting, the winner is rewarded with an epic item. The runner-ups (up to 5th place) receives RP.
  • 1st place : Epic Item (Actual item depends on the titan killed)
  • 2nd place : 100 RP
  • 3rd place : 75 RP
  • 4th place : 50 RP
  • 5th place : 20 RP
Calculating this is not as straight forward. Looking at the titan log right now I got the following :
  • Fuvayu (1547/1376/1132/689/442)
  • Tsukiyaomo (3326/2440/313/312/48)
  • Tsukiyaomo (3483/903/792/770/549)
  • Fuvayu (2989/676/561/478/441)
  • Ogalith (1614/600/228/194/192)
I know that 5 titans aren't exactly statistics, but I'll just use this as an example, and you can be the statistician. The numbers in the brackets represent the number of kills for the 1st through 5th place. Now, yet another assumption. Each kill takes an average of 4 stam for 1-hitters, and 5 stam for 2-hitters. The Tsukiyaomo titan will require 2 stam, and the others could require only 4 if you are of sufficient levels. The best result for the above will be the 48 kills getting 5th place and 20 RP. Each RP in that case cost only 12 stam! The worst case is surprizingly also a 5th place Tsukiyaomi titan kill, 549 kill, and result in 137 stam/RP. This worst case result is worse than GvG, but the 'average', if you can even average such a diverse result, is 51 stam/RP. The lower titan (Ogalith) appears to be the most favorable for stam/RP, with an average of 22.52 stam/RP.

I hope the above gives you an idea of the value of the Power Leveller B buff pack, both the cost of it, and what the value to you when you hunt.

Saturday, December 19, 2009

Tsukiyaomos Benighted Helm

First of all, let me retract one of my previous assumption. That assumption was that if you cannot 1-hit, there are no defensive setups that can allow a 1-hit with Spectral Knight activation. That assumption was valid (for me at least), until I hit level 594. The Blade of Panethor was the item that changed that assumption. Also, the new relic bonus now allow for up to 20% more attack/damage/defense, so that may invalidate my previous assumption prior to level 594 also.

Now, let's back to the topic for this blog.

Tsukiyaomos Benighted Helm is an Epic item, awarded to the guild for having the most kill on a Tsukiyaomos Titan. A perfect and fully forged helm gives 710 defense and 1035 damage. It's minimum level is 550 and is the highest damage item for its level. Only until level 660 can you find a helmet with higher damage (Helmet of Comizhar). So clearly, this is the ideal helm from level 550 to 659, but what about 660?

The perfect and fully forged Helmet of Comizhar gives 293 defense and 1193 damage. So at first glance, the trade off is 417 defense for 158 damage. If you are aiming for 1-hit, the Helmet of Comizhar at first glance looks better. But you will want to have Elite Hunter. Tsukiyaomos Benighted Helm gives the Elite Hunter, so you don't need to use another set. While with the Helmet of Comizhar, you will need to get it from another item. Let's compare a few setups at level 660.

Setup #1 : Tsukiyaomos Benighted Helm
Tsukiyaomos Benighted Helm (710 defense, 1035 damage)
Gloves of Sarlonde (412 defense, 1062 damage)
Amulet of Phalla (204 attack, 1184 damage)
Axe of Malquan (243 attack, 1189 damage)
Armor of Fellaphel (343 defense, 1035 damage)
Farn-org Shield (422 armor, 1063 damage)
Ring of Gasrel (204 defense, 1142 damage)
Boots of Aeroni (237 defense, 1105 damage)
Rune of Autpel (343 defense, 1093 damage)
*Gloves and Shield above are excellent stats

Setup #2 : Helmet of Comizhar with Fuvayus Vortex Stone
Helmet of Comizhar (293 defense, 1193 damage)
Fuvayus Vortex Stone (376 defense, 875 damage)
Gloves of Sarlonde (412 defense, 1062 damage)
Amulet of Phalla (204 attack, 1184 damage)
Axe of Malquan (243 attack, 1189 damage)
Armor of Fellaphel (343 defense, 1035 damage)
Farn-org Shield (422 armor, 1063 damage)
Ring of Gasrel (204 defense, 1142 damage)
Boots of Aeroni (237 defense, 1105 damage)
*Stone above is excellent stats

Setup #3 : Helmet of Comizhar with Polar Spine set
Helmet of Comizhar (293 defense, 1193 damage)
Polar Spine Grips (84 attack, 964 armor, 659 damage)
Polar Spine Neckpiece (522 attack, 426 armor, 759 damage)
Polar Spine set bonus (450 attack, 650 damage)
Axe of Malquan (243 attack, 1189 damage)
Armor of Fellaphel (343 defense, 1035 damage)
Farn-org Shield (422 armor, 1063 damage)
Ring of Gasrel (204 defense, 1142 damage)
Boots of Aeroni (237 defense, 1105 damage)
Rune of Autpel (343 defense, 1093 damage)

Setup #4 : Tsukiyaomos Benighted Helm with Polar Spine set
Tsukiyaomos Benighted Helm (710 defense, 1035 damage)
Polar Spine Grips (84 attack, 964 armor, 659 damage)
Polar Spine Neckpiece (522 attack, 426 armor, 759 damage)
Polar Spine set bonus (450 attack, 650 damage)
Axe of Malquan (243 attack, 1189 damage)
Armor of Fellaphel (343 defense, 1035 damage)
Farn-org Shield (422 armor, 1063 damage)
Ring of Gasrel (204 defense, 1142 damage)
Boots of Aeroni (237 defense, 1105 damage)
Rune of Autpel (343 defense, 1093 damage)

The only 4 items that differ are Helm, Gloves, Amulet and Rune, so let's add only those.
Setup #1 : 204 attack, 4374 damage, 1465 defense
Setup #2 : 204 attack, 4314 damage, 1081 defense
Setup #3 : 1056 attack, 4354 damage, 636 defense
Setup #4 : 1056 attack, 4196 damage, 1053 defense
So setup #2 pales in every way when compared to setup #1. It is still worth mentioning, especially since the Tsukiyaomos helmet is not always available.
Now, setup #3 when compared to setup #1 is a trade off. The trade off is for 20 damage and more than 800 defense for more than 800 attack. That damage is difference is in a way insignificant, and the comparison basically becomes defense vs attack trade off.
Setup #4 compared to setup #3 is a trade off of damage for defense. The question on which setup to use will depend on the creature.

On many levels, setup #1 will NOT provide enough attack. So one has to consider setup #2 and #3. Other items worth considering are :
Ornate set : When compared to Polar Spine, it has 78 attack and 749 damage less, but gains 938 defense. It is useful only in 2-hit scenario.
Gloves of Renshar : Has attack stats
Ring of Aeslam : Has attack stats
Shield of Stalia : Has attack stats
Shield of Deffale : Has defense stats (Farn-org Shield has armor)
Armor of Huraal : Has attack stats

Upgrades past level 660 includes :
Gloves of Gialle (669) : Useful only in setup #1, since Polar Spine, Ornate or even Volkers set has a glove.
Guardian of Meidos Armor (710) : Damage upgrade, but has armor stats
Arkl Axe (712) : Damage upgrade, attack stats