Happy New Year.
So I just completed my first levelling hunt for 2010. I was less well prepared than I liked to, and when I reached level 710, I realized I still have yet to buy the Volkers set. The guild's set was in use, so I bought them in a hurry (108 fsps total), and forged them (20 fsps + 6.6 mil). Equivalent of 173 fsps total. Each item has a durability of 160, so that leads to a little more than 0.5 durability loss. I expect to lose 2 durability on each item for a single hunt, using UB 190, and that still works out cheaper than using a UB 200 potion of indestructibility (which now cost 11 fsps). This 2 durability loss per hunt and 3 levels minimum per hunt also means that this single set should get me all the way through level 950, so I am satisfied that I won't need to buy a 2nd set.
So now we get the cost out of the way, let's compare this with other sets. From level 475 to 710, there are 4 sets that consists of Gloves + Amulet pair. All stats below refer to perfect items (if craftable), and fully forged (unless otherwise noted).
Ornates of the Lamia set (level 475)
Ornate Bracers of the Lamia (262 attack, 502 defense, 402 damage)
Ornate Choker of the Lamia (402 attack, 212 defense, 552 damage)
Ornate of the Lamia set bonus (325 attack, 225 defense, 375 damage)
Total (989 attack, 939 defense, 1329 damage)
Cadeyrns set (level 475)
Cadeyrns Battle Grips (372 attack, 502 defense, 332 damage)
Cadeyrns Battle Gorget (672 attack, 212 defense, 322 damage)
Cadeyrns set bonus (240 attack, 235 defense, 450 damage)
Total (1284 attack, 949 defense, 1104 damage)
Polar Spine set (level 650)
Polar Spine Grips (84 attack, 964 armor, 659 damage)
Polar Spine Neckpiece (522 attack, 426 armor, 759 damage)
Polar Spine set bonus (450 attack, 650 damage)
Total (1056 attack, 1390 armor, 2068 damage)
Volkers set (level 710)
Volkers Gauntlets (930 attack, 740 damage)
Volkers Amulet (500 attack, 1170 damage)
Volkers set bonus (440 attack, 1020 damage)
Total (1870 attack, 2930 damage)
So Volkers set has more total stats than any of the other 3 sets. This can be expected because it is a higher level set and a crystalline set too. But because its stats is divided only between attack and damage (no defense like the Ornate of the Lamia and Cadeyrns, or armor like Polar Spine), it is so much more desirable than any of the sets above. Even if you need to go defensive, it will be better to use this set and switch one of the other damage item to a defensive item. I'll illustrate it by comparing Ornates with damage boots and Volkers with defensive boots.
Ornates of the Lamia set (level 475)
Ornate Bracers of the Lamia (262 attack, 502 defense, 402 damage)
Ornate Choker of the Lamia (402 attack, 212 defense, 552 damage)
Ornate of the Lamia set bonus (325 attack, 225 defense, 375 damage)
Boots of Aeroni (237 defense, 47 hp, 1105 damage)
Total (989 attack, 1176 defense, 2434 damage)
Cadeyrns set (level 475)
Cadeyrns Battle Grips (372 attack, 502 defense, 332 damage)
Cadeyrns Battle Gorget (672 attack, 212 defense, 322 damage)
Cadeyrns set bonus (240 attack, 235 defense, 450 damage)
Boots of Aeroni (237 defense, 47 hp, 1105 damage)
Total (1284 attack, 1186 defense, 2209 damage)
Volkers set (level 710)
Volkers Gauntlets (930 attack, 740 damage)
Volkers Amulet (500 attack, 1170 damage)
Volkers set bonus (440 attack, 1020 damage)
Boots of Yelaow (185 attack, 1126 defense) *not forged
Total (2055 attack, 1126 defense, 2930 damage)
The small difference in defense is traded for a lot of damage and attack. Since armor is mostly useless in hunting setup, and Volkers set has more attack and damage than Polar Spine set, it is preferred. In summary, at level 710, switch to Volkers set and stop using any of the other 3 sets, even for defensive setups.
(Credits : Thanks to robotussin for showing me the Cadeyrns set for their stats).
Saturday, January 2, 2010
Friday, December 25, 2009
Power Leveller B
First of all, Merry Christmas to everyone reading this blog.
Thank you for reading, even though I have written sparingly this year.
Power Leveller B is a buff pack that a guild can activate using guild reputation points (RP), along with other buff packs. So let's start with listing what they are :
Battle Pack A (cost 5 RP) :
Now, that we get those distraction out of the way, we can get back to Power Leveller B. In this pack, Librarian is really not needed, since the Potion of the Bookworm provides a level 225 buff. The Doubler is also not needed, since potions can provide a level 750 buff, and the Christmas present (Santork Stocking) provides level 1200 buff. That leaves 2 useful buffs, Adept Learner level 200 and Conserve level 200.
Adept Learner level 200 gives 40% more xp from creature kills, compared to 35% more xp when using the buff at level 175. Effectively, this is a 3.7% improvement (1.4/1.35-1). Conserve level 200 gives a 10% chance that an attack will use no stamina, while Conserve level 175 gives a 8.75% chance. So effectively, this is a 1.15% improvement (1.1/1.0875-1). Together, that result in a 4.9% improvement ((1+5%)*(1+1.15%)-1).
So, if you are hunting with 10k stam, you effectively 'gained' 490 stam using this pack, compared to regular buffs. And you also saved 20 stam from not having to buff Adept Learner and Conserve. So that buff pack is worth 510 stam (or 20 fsps), for even a single player burning 10k stam. Multiply that by the number of players hunting in the 12 hours period.
The other side of the equation is the value of RP. RP can be gained in 2 ways :
For titan hunting, the winner is rewarded with an epic item. The runner-ups (up to 5th place) receives RP.
I hope the above gives you an idea of the value of the Power Leveller B buff pack, both the cost of it, and what the value to you when you hunt.
Thank you for reading, even though I have written sparingly this year.
Power Leveller B is a buff pack that a guild can activate using guild reputation points (RP), along with other buff packs. So let's start with listing what they are :
Battle Pack A (cost 5 RP) :
- Rage (level 150)
- Berserk (level 150)
- Fortify (level 150)
- Deathwish (level 200)
- Death Dealer (level 200)
- Wither (level 200)
- Adept Learner (level 150)
- Librarian (level 150)
- Doubler (level 150)
- Adept Learner (level 200)
- Librarian (level 200)
- Doubler (level 200)
- Conserve (level 200)
- Quest Finder (level 150)
- Merchant (level 150)
- Four Leaf (level 150)
- Find Item (level 150)
- Treasure Hunter (level 150)
Now, that we get those distraction out of the way, we can get back to Power Leveller B. In this pack, Librarian is really not needed, since the Potion of the Bookworm provides a level 225 buff. The Doubler is also not needed, since potions can provide a level 750 buff, and the Christmas present (Santork Stocking) provides level 1200 buff. That leaves 2 useful buffs, Adept Learner level 200 and Conserve level 200.
Adept Learner level 200 gives 40% more xp from creature kills, compared to 35% more xp when using the buff at level 175. Effectively, this is a 3.7% improvement (1.4/1.35-1). Conserve level 200 gives a 10% chance that an attack will use no stamina, while Conserve level 175 gives a 8.75% chance. So effectively, this is a 1.15% improvement (1.1/1.0875-1). Together, that result in a 4.9% improvement ((1+5%)*(1+1.15%)-1).
So, if you are hunting with 10k stam, you effectively 'gained' 490 stam using this pack, compared to regular buffs. And you also saved 20 stam from not having to buff Adept Learner and Conserve. So that buff pack is worth 510 stam (or 20 fsps), for even a single player burning 10k stam. Multiply that by the number of players hunting in the 12 hours period.
The other side of the equation is the value of RP. RP can be gained in 2 ways :
- Winning a GvG conflict
- Titan hunting (rewarded for 2nd through 5th place)
For titan hunting, the winner is rewarded with an epic item. The runner-ups (up to 5th place) receives RP.
- 1st place : Epic Item (Actual item depends on the titan killed)
- 2nd place : 100 RP
- 3rd place : 75 RP
- 4th place : 50 RP
- 5th place : 20 RP
- Fuvayu (1547/1376/1132/689/442)
- Tsukiyaomo (3326/2440/313/312/48)
- Tsukiyaomo (3483/903/792/770/549)
- Fuvayu (2989/676/561/478/441)
- Ogalith (1614/600/228/194/192)
I hope the above gives you an idea of the value of the Power Leveller B buff pack, both the cost of it, and what the value to you when you hunt.
Saturday, December 19, 2009
Tsukiyaomos Benighted Helm
First of all, let me retract one of my previous assumption. That assumption was that if you cannot 1-hit, there are no defensive setups that can allow a 1-hit with Spectral Knight activation. That assumption was valid (for me at least), until I hit level 594. The Blade of Panethor was the item that changed that assumption. Also, the new relic bonus now allow for up to 20% more attack/damage/defense, so that may invalidate my previous assumption prior to level 594 also.
Now, let's back to the topic for this blog.
Tsukiyaomos Benighted Helm is an Epic item, awarded to the guild for having the most kill on a Tsukiyaomos Titan. A perfect and fully forged helm gives 710 defense and 1035 damage. It's minimum level is 550 and is the highest damage item for its level. Only until level 660 can you find a helmet with higher damage (Helmet of Comizhar). So clearly, this is the ideal helm from level 550 to 659, but what about 660?
The perfect and fully forged Helmet of Comizhar gives 293 defense and 1193 damage. So at first glance, the trade off is 417 defense for 158 damage. If you are aiming for 1-hit, the Helmet of Comizhar at first glance looks better. But you will want to have Elite Hunter. Tsukiyaomos Benighted Helm gives the Elite Hunter, so you don't need to use another set. While with the Helmet of Comizhar, you will need to get it from another item. Let's compare a few setups at level 660.
Setup #1 : Tsukiyaomos Benighted Helm
Tsukiyaomos Benighted Helm (710 defense, 1035 damage)
Gloves of Sarlonde (412 defense, 1062 damage)
Amulet of Phalla (204 attack, 1184 damage)
Axe of Malquan (243 attack, 1189 damage)
Armor of Fellaphel (343 defense, 1035 damage)
Farn-org Shield (422 armor, 1063 damage)
Ring of Gasrel (204 defense, 1142 damage)
Boots of Aeroni (237 defense, 1105 damage)
Rune of Autpel (343 defense, 1093 damage)
*Gloves and Shield above are excellent stats
Setup #2 : Helmet of Comizhar with Fuvayus Vortex Stone
Helmet of Comizhar (293 defense, 1193 damage)
Fuvayus Vortex Stone (376 defense, 875 damage)
Gloves of Sarlonde (412 defense, 1062 damage)
Amulet of Phalla (204 attack, 1184 damage)
Axe of Malquan (243 attack, 1189 damage)
Armor of Fellaphel (343 defense, 1035 damage)
Farn-org Shield (422 armor, 1063 damage)
Ring of Gasrel (204 defense, 1142 damage)
Boots of Aeroni (237 defense, 1105 damage)
*Stone above is excellent stats
Setup #3 : Helmet of Comizhar with Polar Spine set
Helmet of Comizhar (293 defense, 1193 damage)
Polar Spine Grips (84 attack, 964 armor, 659 damage)
Polar Spine Neckpiece (522 attack, 426 armor, 759 damage)
Polar Spine set bonus (450 attack, 650 damage)
Axe of Malquan (243 attack, 1189 damage)
Armor of Fellaphel (343 defense, 1035 damage)
Farn-org Shield (422 armor, 1063 damage)
Ring of Gasrel (204 defense, 1142 damage)
Boots of Aeroni (237 defense, 1105 damage)
Rune of Autpel (343 defense, 1093 damage)
Setup #4 : Tsukiyaomos Benighted Helm with Polar Spine set
Tsukiyaomos Benighted Helm (710 defense, 1035 damage)
Polar Spine Grips (84 attack, 964 armor, 659 damage)
Polar Spine Neckpiece (522 attack, 426 armor, 759 damage)
Polar Spine set bonus (450 attack, 650 damage)
Axe of Malquan (243 attack, 1189 damage)
Armor of Fellaphel (343 defense, 1035 damage)
Farn-org Shield (422 armor, 1063 damage)
Ring of Gasrel (204 defense, 1142 damage)
Boots of Aeroni (237 defense, 1105 damage)
Rune of Autpel (343 defense, 1093 damage)
The only 4 items that differ are Helm, Gloves, Amulet and Rune, so let's add only those.
Setup #1 : 204 attack, 4374 damage, 1465 defense
Setup #2 : 204 attack, 4314 damage, 1081 defense
Setup #3 : 1056 attack, 4354 damage, 636 defense
Setup #4 : 1056 attack, 4196 damage, 1053 defense
So setup #2 pales in every way when compared to setup #1. It is still worth mentioning, especially since the Tsukiyaomos helmet is not always available.
Now, setup #3 when compared to setup #1 is a trade off. The trade off is for 20 damage and more than 800 defense for more than 800 attack. That damage is difference is in a way insignificant, and the comparison basically becomes defense vs attack trade off.
Setup #4 compared to setup #3 is a trade off of damage for defense. The question on which setup to use will depend on the creature.
On many levels, setup #1 will NOT provide enough attack. So one has to consider setup #2 and #3. Other items worth considering are :
Ornate set : When compared to Polar Spine, it has 78 attack and 749 damage less, but gains 938 defense. It is useful only in 2-hit scenario.
Gloves of Renshar : Has attack stats
Ring of Aeslam : Has attack stats
Shield of Stalia : Has attack stats
Shield of Deffale : Has defense stats (Farn-org Shield has armor)
Armor of Huraal : Has attack stats
Upgrades past level 660 includes :
Gloves of Gialle (669) : Useful only in setup #1, since Polar Spine, Ornate or even Volkers set has a glove.
Guardian of Meidos Armor (710) : Damage upgrade, but has armor stats
Arkl Axe (712) : Damage upgrade, attack stats
Now, let's back to the topic for this blog.
Tsukiyaomos Benighted Helm is an Epic item, awarded to the guild for having the most kill on a Tsukiyaomos Titan. A perfect and fully forged helm gives 710 defense and 1035 damage. It's minimum level is 550 and is the highest damage item for its level. Only until level 660 can you find a helmet with higher damage (Helmet of Comizhar). So clearly, this is the ideal helm from level 550 to 659, but what about 660?
The perfect and fully forged Helmet of Comizhar gives 293 defense and 1193 damage. So at first glance, the trade off is 417 defense for 158 damage. If you are aiming for 1-hit, the Helmet of Comizhar at first glance looks better. But you will want to have Elite Hunter. Tsukiyaomos Benighted Helm gives the Elite Hunter, so you don't need to use another set. While with the Helmet of Comizhar, you will need to get it from another item. Let's compare a few setups at level 660.
Setup #1 : Tsukiyaomos Benighted Helm
Tsukiyaomos Benighted Helm (710 defense, 1035 damage)
Gloves of Sarlonde (412 defense, 1062 damage)
Amulet of Phalla (204 attack, 1184 damage)
Axe of Malquan (243 attack, 1189 damage)
Armor of Fellaphel (343 defense, 1035 damage)
Farn-org Shield (422 armor, 1063 damage)
Ring of Gasrel (204 defense, 1142 damage)
Boots of Aeroni (237 defense, 1105 damage)
Rune of Autpel (343 defense, 1093 damage)
*Gloves and Shield above are excellent stats
Setup #2 : Helmet of Comizhar with Fuvayus Vortex Stone
Helmet of Comizhar (293 defense, 1193 damage)
Fuvayus Vortex Stone (376 defense, 875 damage)
Gloves of Sarlonde (412 defense, 1062 damage)
Amulet of Phalla (204 attack, 1184 damage)
Axe of Malquan (243 attack, 1189 damage)
Armor of Fellaphel (343 defense, 1035 damage)
Farn-org Shield (422 armor, 1063 damage)
Ring of Gasrel (204 defense, 1142 damage)
Boots of Aeroni (237 defense, 1105 damage)
*Stone above is excellent stats
Setup #3 : Helmet of Comizhar with Polar Spine set
Helmet of Comizhar (293 defense, 1193 damage)
Polar Spine Grips (84 attack, 964 armor, 659 damage)
Polar Spine Neckpiece (522 attack, 426 armor, 759 damage)
Polar Spine set bonus (450 attack, 650 damage)
Axe of Malquan (243 attack, 1189 damage)
Armor of Fellaphel (343 defense, 1035 damage)
Farn-org Shield (422 armor, 1063 damage)
Ring of Gasrel (204 defense, 1142 damage)
Boots of Aeroni (237 defense, 1105 damage)
Rune of Autpel (343 defense, 1093 damage)
Setup #4 : Tsukiyaomos Benighted Helm with Polar Spine set
Tsukiyaomos Benighted Helm (710 defense, 1035 damage)
Polar Spine Grips (84 attack, 964 armor, 659 damage)
Polar Spine Neckpiece (522 attack, 426 armor, 759 damage)
Polar Spine set bonus (450 attack, 650 damage)
Axe of Malquan (243 attack, 1189 damage)
Armor of Fellaphel (343 defense, 1035 damage)
Farn-org Shield (422 armor, 1063 damage)
Ring of Gasrel (204 defense, 1142 damage)
Boots of Aeroni (237 defense, 1105 damage)
Rune of Autpel (343 defense, 1093 damage)
The only 4 items that differ are Helm, Gloves, Amulet and Rune, so let's add only those.
Setup #1 : 204 attack, 4374 damage, 1465 defense
Setup #2 : 204 attack, 4314 damage, 1081 defense
Setup #3 : 1056 attack, 4354 damage, 636 defense
Setup #4 : 1056 attack, 4196 damage, 1053 defense
So setup #2 pales in every way when compared to setup #1. It is still worth mentioning, especially since the Tsukiyaomos helmet is not always available.
Now, setup #3 when compared to setup #1 is a trade off. The trade off is for 20 damage and more than 800 defense for more than 800 attack. That damage is difference is in a way insignificant, and the comparison basically becomes defense vs attack trade off.
Setup #4 compared to setup #3 is a trade off of damage for defense. The question on which setup to use will depend on the creature.
On many levels, setup #1 will NOT provide enough attack. So one has to consider setup #2 and #3. Other items worth considering are :
Ornate set : When compared to Polar Spine, it has 78 attack and 749 damage less, but gains 938 defense. It is useful only in 2-hit scenario.
Gloves of Renshar : Has attack stats
Ring of Aeslam : Has attack stats
Shield of Stalia : Has attack stats
Shield of Deffale : Has defense stats (Farn-org Shield has armor)
Armor of Huraal : Has attack stats
Upgrades past level 660 includes :
Gloves of Gialle (669) : Useful only in setup #1, since Polar Spine, Ornate or even Volkers set has a glove.
Guardian of Meidos Armor (710) : Damage upgrade, but has armor stats
Arkl Axe (712) : Damage upgrade, attack stats
Wednesday, October 28, 2009
Krul Pyramid
Krul Pyramid is a relic. As per my previous blog entry on Ethereal Pillars, I will document here how to get to the Pyramid, how to get to the nearest portal, as well as the stamina used.
To the Pyramid :
Portal to Krul Island : 25
Enter Krul Beach - leads to Krul Beach Forest West : 1
(2,2) - (11,9) : (E,4S,E,2S,W,2S,5E,4N,2E,5N,2E,8S,W) : 38
Enter Krul Beach Forest East : 1
(22,2) - (7,21) : (4W,(enter tunnel),E,2S,(enter tunnel),5E,N) : 15
Enter Krul Small Cave : 1
(2,2) - (4,16) : (4E,14S,2W) : 20
Total = 25+1+38+1+ 15 + 1 + 20 = 101
Krul Beach Forest East is a maze.
To help visualize it, LordOlaf made a map, and you can find it here :
http://www.brownbox.mrolaf.com/newrelic.jpg
Compare to Pillar, this is 4 steps further.
But the comparison won't be complete until we know how to get out to a nearest portal.
The nearest portal is in Krul Beach Forest East.
Again, the map above can help visualize it.
Here's the path to nearest portal :
(4,16) - (2,2) : (2E,14N,4W) : 20
Enter Krul Beach Forest East : 1
(7,21) - (8,15) : (S,5W,(enter tunnel),2N,W,(enter tunnel),2E,3S,(enter tunnel),E,2S) : 20
Total = 20+1+20 = 41.
Compared to Pillar, this is 14 steps nearer.
So the net distance is 10 steps nearer than Pillar.
To the Pyramid :
Portal to Krul Island : 25
Enter Krul Beach - leads to Krul Beach Forest West : 1
(2,2) - (11,9) : (E,4S,E,2S,W,2S,5E,4N,2E,5N,2E,8S,W) : 38
Enter Krul Beach Forest East : 1
(22,2) - (7,21) : (4W,(enter tunnel),E,2S,(enter tunnel),5E,N) : 15
Enter Krul Small Cave : 1
(2,2) - (4,16) : (4E,14S,2W) : 20
Total = 25+1+38+1+ 15 + 1 + 20 = 101
Krul Beach Forest East is a maze.
To help visualize it, LordOlaf made a map, and you can find it here :
http://www.brownbox.mrolaf.com/newrelic.jpg
Compare to Pillar, this is 4 steps further.
But the comparison won't be complete until we know how to get out to a nearest portal.
The nearest portal is in Krul Beach Forest East.
Again, the map above can help visualize it.
Here's the path to nearest portal :
(4,16) - (2,2) : (2E,14N,4W) : 20
Enter Krul Beach Forest East : 1
(7,21) - (8,15) : (S,5W,(enter tunnel),2N,W,(enter tunnel),2E,3S,(enter tunnel),E,2S) : 20
Total = 20+1+20 = 41.
Compared to Pillar, this is 14 steps nearer.
So the net distance is 10 steps nearer than Pillar.
Saturday, July 25, 2009
Shield Strike
When I wrote the entry "Strategy for Tough Levels", my guild mate Andypearce pointed out that Shield Strike can improve the efficiency of the Wither + defense setup.
Shield Strike is a level 700 skill and was not generally available until relatively recently. It is under the Offense tree, cost 20 stamina to buff and has a duration of 45 mins. Its description is :
0.1% per point chance that your defense stat is reduced to zero and your damage is doubled.
So, at level 175, it gives a 17.5% chance of activation.
While we are at it, a level 175 Deathwish has 5.25% chance of activation.
Wither at 350 has a 70% chance of activation.
Critical strike also has a reported chance of 3% activation if max'ed. If you have statistics to show otherwise, please let me know.
All the above skills enhances the 2-hit defensive setups. When any one of those activates, it will turn the 2-hit situation into a 1-hit. Some players mentioned Spectral Knight. I beg to differ on the usefulness of that buff. If the creature is easy, then you can 1-hit without the need of armor reduction. If you can't 1-hit and need to use a defensive setup, chances are that you won't be able to 1-hit even if Spectral Knight is activated.
Now, do NOT add all those percentages.
So the chance that none of them activate is (30% wither, 82.5% shield strike, 94.75% deathwish, 97% critical strike), multiply those, and that will be about 22.75%. That gives a 77.25% chance of 1-strike, and the efficiency is about 1.23.
Note that below assumes 16x doubler, and the Wither setup includes the use of Shield strike and Deathwish.
Shield Strike is a level 700 skill and was not generally available until relatively recently. It is under the Offense tree, cost 20 stamina to buff and has a duration of 45 mins. Its description is :
0.1% per point chance that your defense stat is reduced to zero and your damage is doubled.
So, at level 175, it gives a 17.5% chance of activation.
While we are at it, a level 175 Deathwish has 5.25% chance of activation.
Wither at 350 has a 70% chance of activation.
Critical strike also has a reported chance of 3% activation if max'ed. If you have statistics to show otherwise, please let me know.
All the above skills enhances the 2-hit defensive setups. When any one of those activates, it will turn the 2-hit situation into a 1-hit. Some players mentioned Spectral Knight. I beg to differ on the usefulness of that buff. If the creature is easy, then you can 1-hit without the need of armor reduction. If you can't 1-hit and need to use a defensive setup, chances are that you won't be able to 1-hit even if Spectral Knight is activated.
Now, do NOT add all those percentages.
So the chance that none of them activate is (30% wither, 82.5% shield strike, 94.75% deathwish, 97% critical strike), multiply those, and that will be about 22.75%. That gives a 77.25% chance of 1-strike, and the efficiency is about 1.23.
Note that below assumes 16x doubler, and the Wither setup includes the use of Shield strike and Deathwish.
| Efficiency | Setup |
| 1 | 1-hit |
| 1.06 | CA-25 |
| 1.13 | CA-50 |
| 1.19 | CA-75 |
| 1.23 | Wither 350 + Defense |
| 1.25 | CA-100 |
| 1.25 | Back-level (1-hit) |
| 1.3 | Wither 350 + CA25 + Defense |
| 1.31 | CA-125 |
| 1.33 | Back-level (CA-25) |
| 1.35 | Wither 350 + Imp |
| 1.38 | CA-150 |
| 1.39 | Wither 350 + CA50 + Defense |
| 1.41 | Back-level (CA-50) |
| 1.44 | CA-175 |
| 1.46 | Wither 350 + CA75 + Defense |
| 1.48 | Back-level (CA-75) |
| 1.56 | Back-level (CA-100) |
| 1.64 | Back-level (CA-125) |
| 1.72 | Back-level (CA-150) |
| 1.8 | Back-level (CA-175) |
| 2 | 2-hit |
FI 800 vs FI 1000
Potion of Greater Discovery gives a Find Item buff of level 800. It is relatively cheap. At the time of writing this blog, the lowest is going for 44,000 gold buy-now price.
Potion of Supreme Luck gives the same buff, but level 1000. Its can be found in the Special section of Auction House. The items are bounded and you cannot resell them. The minimum bid is 24,000 gold but bidding often go above 200,000 gold or even more during events.
But what is the Find Item buff? The description says :
+0.1% per point increase of creatures current drop rate.
So the FI 800 potion gives 80% increase of creatures current drop rate.
The FI 1000 potion gives 100% increase of creatures current drop rate.
Let's say the drop rate is X, then FI 800 will increase it to 1.8 X, while FI 1000 will increase it to 2.0 X. Therefore, the FI 800 drop rate is only 10% less than FI 1000 and not 20% like some thought it to be.
In scavenging, that 10% can still matter a lot. If you are spending 2 mil, that 10% amounts to 200k, and you should break even if you have to pay 200k more (ie, 244k) for the FI 1000. And if you are hard core and spend 10 mil, your break-even will be 1 mil for the FI 1000 potion.
Potion of Supreme Luck gives the same buff, but level 1000. Its can be found in the Special section of Auction House. The items are bounded and you cannot resell them. The minimum bid is 24,000 gold but bidding often go above 200,000 gold or even more during events.
But what is the Find Item buff? The description says :
+0.1% per point increase of creatures current drop rate.
So the FI 800 potion gives 80% increase of creatures current drop rate.
The FI 1000 potion gives 100% increase of creatures current drop rate.
Let's say the drop rate is X, then FI 800 will increase it to 1.8 X, while FI 1000 will increase it to 2.0 X. Therefore, the FI 800 drop rate is only 10% less than FI 1000 and not 20% like some thought it to be.
In scavenging, that 10% can still matter a lot. If you are spending 2 mil, that 10% amounts to 200k, and you should break even if you have to pay 200k more (ie, 244k) for the FI 1000. And if you are hard core and spend 10 mil, your break-even will be 1 mil for the FI 1000 potion.
Saturday, June 27, 2009
Fuvayus Vortex Stone and Polar Spine set
4 months ago, I wrote a blog entry on Octo-Spine set. Recently, 3 new items have been introduced.
The Fuvayus Vortex Stone is an Epic item. It is award to the guild with the most hits on a Titan. As with all other Epic items, the item alone has 100 Elite Hunter, making it a "1-item set". The Vortex Stone requires minimum level 400 to equip.
In a recent legendary event, a new legendary creature was introduced. The Polar Spine Chomper can be found in the caves via scavenging. They drop 2 items that form a set, much like the other spine chompers. These items are crystalline, like all other spine items. The items are Polar Spine Grips (gloves) and Polar Spine Neckpiece (amulet). This is a level 650 set.
The Vortex Stone has 880 damage when perfect crafted and fully forged. The Vortex Stone does not add to attack stats. The Octo-Spine set with Shield and Stone has 1686 damage and 561 attack, including set bonus. So for the Vortex Stone to beat the Octo-Spine set, the shield must have at least 806 damage. Such item comes only at level 577. So that is the level where I shall start my analysis.
Level 577 (Octo-Spine vs Fuvayus Vortex Stone)
The maximum damage items at this level are :
Gloves of Li Shang, Sphynx Helmet, Dazmorr Amulet, Master of Magic Spear, Armor of Kithdor, Shield of Roljill, Ring of Limjarrin, Sthenos Slither Boots, Fuvayus Vortex Stone.
Using that setup, the total damage is 7778, with 1142 attack and 897 defense.
With Octo-Spine set, the total damage is 7747, with 1518 attack and 280 defense.
The trade-off is therefore 31 damage for 376 attack. In fact, the trade-off for attack is more, since Keen Edge can give another 273 more attack with the Octo-Spine set. Keen Edge gives no bonus when using the Vortex Stone and the other max damage items.
Level 578-599 (Equal Improvements)
In these levels, the maximum damage can be improved with these items :
Level 578 - Boots of Abknar
Level 581 - Rune of Cralze (Higher damage, but does not add to Elite Hunter) (not applicable)
Level 582 - Ring of Reakel
Level 584 - Gloves of Corpia
Level 590 - Gloves of Renshar
Level 594 - Blade of Panethor
But they improve both the Vortex and Octo-Spine setups equally, so the comparison and trade-offs remain the same.
Level 600 (Adventurer set)
At level 600, the Adventurer set has 2 items that have the maximum damage for that level. They are the Aging Adventurer Breastplate and Looted Adventurer Tower Shield. The Shield actually shares the same maximum damage. The other 2 items that make up the set are the Looted Adventurer Gauntlets and Looted Adventurer Boots.
Using the Looted Aventurer set the accompanying items are : Sphynx Helmet, Dazmorr Amulet, Blade of Panethor, Ring of Reakel, Rune of Cralze. The total damage adds up to 7617, with 1290 attack and 2662 defense.
Using the Vortex Stone, the other items are : Gloves of Renshar, Sphynx Helmet, Dazmorr Amulet, Blade of Panethor, Aging Adventurer Breastplate, Shield of Roljill, Ring of Reakel, Boots of Abknar. The total damage adds up to 8196, with 1125 attack.
Using Octo-Spine set, the other items are : Gloves of Renshar, Sphynx Helmet, Dazmorr Amulet, Blade of Panethor, Aging Adventurer Breastplate, Ring of Reakel, Boots of Abknar. The total damage adds up to 8165, with 1501 attack.
So the trade-off for Vortex and Octo-Spine still has not changed.
Level 600-649 (Damage upgrades)
Level 609 - Rune of Howbale
Level 612 - Helmet of Grunthar (After 232 levels, finally a helmet upgrade)
Level 616 - Ring of Gasrel
Level 618 - Weapon of Shalok
Level 625 - Boots of Banevor
Level 629 - Rune of Staveal
Level 632 - Ziprael Amulet, Armor of Fellaphel (After 233 levels, finally an amulet upgrade)
Level 633 - Amulet of Lihhal
Level 635 - Weapon of Acualle, Rune of Eassel
Level 636 - Amulet of Tinale
Level 637 - Amulet of Phalla
Level 639 - Boots of Aeroni
Level 647 - Shield of Stalia
Level 650 (Polar Spine set)
Other than the polar spine set, the Gloves of Sarlonde also increases the maximum damage at this level.
Using the Vortex Stone, the other items will be : Gloves of Sarlonde, Helmet of Grunthar, Amulet of Phalla, Weapon of Acualle, Armor of Fellaphel, Shield of Stalia, Ring of Gasrel, Boots of Aeroni. The total damage is 9448, with 947 attack and 1917 defense.
Using the Octo-Spine set, the other items will be : Gloves of Sarlonde, Helmet of Grunthar, Amulet of Phalla, Weapon of Acualle, Armor of Fellaphel, Ring of Gasrel, Boots of Aeroni. The total damage is 9289, with 1069 attack and 1537 defense.
The Vortex Stone - Octo-Spine trade-offs has increased to 159 damage for 122 attack (and another 195 attack in Keen Edge).
Using the Polar Spine set, the other items will be : Helmet of Grunthar, Weapon of Acualle, Armor of Fellaphel, Shield of Stalia, Ring of Gasrel, Boots of Aeroni, Rune of Eassel. The total damage is 9394, with 1799 attack, 1124 defense, and 1765 armor. This setup clearly out shines the other two.
Conclusion
The Vortex Stone was not a big boost. The reduced attack was huge, and the best way to increase the attack is to go back to the Octo-Spine setup. As the level increases, new damage items get introduced and Vortex Stone setup begins to out shine that of the Octo-Spine. But at level 650, the Polar Spine gets thrown in. Even though it has less damage, it has a lot more attack. The trade-off at level 650 is 52 damage for 852 attack.
Thanks to andypearce, UveBinHad, grimnok, and SirJamez for helping me gather the stats of some items mentioned in this blog. Thanks to andypearce who did a sanity check on my initial calculations.
The Fuvayus Vortex Stone is an Epic item. It is award to the guild with the most hits on a Titan. As with all other Epic items, the item alone has 100 Elite Hunter, making it a "1-item set". The Vortex Stone requires minimum level 400 to equip.
In a recent legendary event, a new legendary creature was introduced. The Polar Spine Chomper can be found in the caves via scavenging. They drop 2 items that form a set, much like the other spine chompers. These items are crystalline, like all other spine items. The items are Polar Spine Grips (gloves) and Polar Spine Neckpiece (amulet). This is a level 650 set.
The Vortex Stone has 880 damage when perfect crafted and fully forged. The Vortex Stone does not add to attack stats. The Octo-Spine set with Shield and Stone has 1686 damage and 561 attack, including set bonus. So for the Vortex Stone to beat the Octo-Spine set, the shield must have at least 806 damage. Such item comes only at level 577. So that is the level where I shall start my analysis.
Level 577 (Octo-Spine vs Fuvayus Vortex Stone)
The maximum damage items at this level are :
Gloves of Li Shang, Sphynx Helmet, Dazmorr Amulet, Master of Magic Spear, Armor of Kithdor, Shield of Roljill, Ring of Limjarrin, Sthenos Slither Boots, Fuvayus Vortex Stone.
Using that setup, the total damage is 7778, with 1142 attack and 897 defense.
With Octo-Spine set, the total damage is 7747, with 1518 attack and 280 defense.
The trade-off is therefore 31 damage for 376 attack. In fact, the trade-off for attack is more, since Keen Edge can give another 273 more attack with the Octo-Spine set. Keen Edge gives no bonus when using the Vortex Stone and the other max damage items.
Level 578-599 (Equal Improvements)
In these levels, the maximum damage can be improved with these items :
Level 578 - Boots of Abknar
Level 581 - Rune of Cralze (Higher damage, but does not add to Elite Hunter) (not applicable)
Level 582 - Ring of Reakel
Level 584 - Gloves of Corpia
Level 590 - Gloves of Renshar
Level 594 - Blade of Panethor
But they improve both the Vortex and Octo-Spine setups equally, so the comparison and trade-offs remain the same.
Level 600 (Adventurer set)
At level 600, the Adventurer set has 2 items that have the maximum damage for that level. They are the Aging Adventurer Breastplate and Looted Adventurer Tower Shield. The Shield actually shares the same maximum damage. The other 2 items that make up the set are the Looted Adventurer Gauntlets and Looted Adventurer Boots.
Using the Looted Aventurer set the accompanying items are : Sphynx Helmet, Dazmorr Amulet, Blade of Panethor, Ring of Reakel, Rune of Cralze. The total damage adds up to 7617, with 1290 attack and 2662 defense.
Using the Vortex Stone, the other items are : Gloves of Renshar, Sphynx Helmet, Dazmorr Amulet, Blade of Panethor, Aging Adventurer Breastplate, Shield of Roljill, Ring of Reakel, Boots of Abknar. The total damage adds up to 8196, with 1125 attack.
Using Octo-Spine set, the other items are : Gloves of Renshar, Sphynx Helmet, Dazmorr Amulet, Blade of Panethor, Aging Adventurer Breastplate, Ring of Reakel, Boots of Abknar. The total damage adds up to 8165, with 1501 attack.
So the trade-off for Vortex and Octo-Spine still has not changed.
Level 600-649 (Damage upgrades)
Level 609 - Rune of Howbale
Level 612 - Helmet of Grunthar (After 232 levels, finally a helmet upgrade)
Level 616 - Ring of Gasrel
Level 618 - Weapon of Shalok
Level 625 - Boots of Banevor
Level 629 - Rune of Staveal
Level 632 - Ziprael Amulet, Armor of Fellaphel (After 233 levels, finally an amulet upgrade)
Level 633 - Amulet of Lihhal
Level 635 - Weapon of Acualle, Rune of Eassel
Level 636 - Amulet of Tinale
Level 637 - Amulet of Phalla
Level 639 - Boots of Aeroni
Level 647 - Shield of Stalia
Level 650 (Polar Spine set)
Other than the polar spine set, the Gloves of Sarlonde also increases the maximum damage at this level.
Using the Vortex Stone, the other items will be : Gloves of Sarlonde, Helmet of Grunthar, Amulet of Phalla, Weapon of Acualle, Armor of Fellaphel, Shield of Stalia, Ring of Gasrel, Boots of Aeroni. The total damage is 9448, with 947 attack and 1917 defense.
Using the Octo-Spine set, the other items will be : Gloves of Sarlonde, Helmet of Grunthar, Amulet of Phalla, Weapon of Acualle, Armor of Fellaphel, Ring of Gasrel, Boots of Aeroni. The total damage is 9289, with 1069 attack and 1537 defense.
The Vortex Stone - Octo-Spine trade-offs has increased to 159 damage for 122 attack (and another 195 attack in Keen Edge).
Using the Polar Spine set, the other items will be : Helmet of Grunthar, Weapon of Acualle, Armor of Fellaphel, Shield of Stalia, Ring of Gasrel, Boots of Aeroni, Rune of Eassel. The total damage is 9394, with 1799 attack, 1124 defense, and 1765 armor. This setup clearly out shines the other two.
Conclusion
The Vortex Stone was not a big boost. The reduced attack was huge, and the best way to increase the attack is to go back to the Octo-Spine setup. As the level increases, new damage items get introduced and Vortex Stone setup begins to out shine that of the Octo-Spine. But at level 650, the Polar Spine gets thrown in. Even though it has less damage, it has a lot more attack. The trade-off at level 650 is 52 damage for 852 attack.
Thanks to andypearce, UveBinHad, grimnok, and SirJamez for helping me gather the stats of some items mentioned in this blog. Thanks to andypearce who did a sanity check on my initial calculations.
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