Saturday, May 30, 2009

Dark Realm and Vision

The Secret Kingdom (Thicket), the level 523 Realm introduces something new to the game. That realm is a dark realm. What does it mean by a dark ream?

On the world screen, we can typically see a 5x5 grid showing us the areas around us. However, in a dark realm, you can only see the square you are standing on.

Vision is a level 500 skill. It is listed under the defensive tree. The official description :

Lights up dark realms. More skill points allow more vision on the 'Map' screen. (Vision radius increases every 50 levels.

However, the description is not clear on what is the 'initial' vision?
What if there is only 1 point in the skill? Does the vision radius increase?
Here's the deal :
Level 1-49 : Only 1x1 grid is shown.
Level 50-99 : 3x3 grid is shown.
Level 100+ : 5x5 grid is shown.

So, the first question, is level 1-49 even useful?
On undocumented aspect of a dark realm is that your attack is halved.
With vision, that penalty is removed.

What about level 150? Are there any advantage?
With level 150+, you can view 7x7 on the realm map.
It does not affect the world map.
Since most player use fallen sword guide or the wiki for their maps, I'd say level 100 is probably sufficient for most.

In fact, level 1 is probably enough, just to remove the half attack penalty, and any higher levels is more for convenience.

Wednesday, May 27, 2009

Path of the Dread Mist

Yes, I am upset at the surprises I have today, but there were no information on them. So I thought I should document it, so others can learn from my mistake instead of having everyone make the same.

After so many levels, especially a tough level 533, I was looking forward to a rare Undead level 534. I looked at Mowglik's map and found that there are 2 level 534 realms with 2 different level 534 creatures. The Lower Beach has Glaucus Pirate which required a CA 50 to 1-hit. The Path of the Dread Mist is where I want to go, since the Loom of Shadow is an undead and will be an easy 1-hit without CA. And that's where things go wrong. I went through the Gloomy Vale, but could not enter the Path of the Dread Mist. To do so, I must complete the quest Gate to the Darkness, and for that I need a Shroud Key which I must make from a recipe from another quest, which requires me to reach the top of a lighthouse and that requires that I complete yet more quests before I can proceed up the lighthouse. So it's all a big mess, and I'll lay out the dependencies below in a clearer fashion.

To enter 'Path of the Dread Mist' : Require completion of quest 'Gate to the Darkness'.
To complete 'Gate to the Darkness' : Require a Shroud Key.
To get the Shroud Key : Require Shroud Key Recipe, Strange Mans Rune, Shroud Icon, Fishermans Heart.
To get Shroud Key Recipe and Fishermans Heart : Complete quest 'Marked by the Hag'.
To complete 'Marked by the Hag' : You will need quest 'Clash of Magics' (level 495) {to enter LightHouse Middle} and quest 'A Potent Brew' (level 503/510) {to enter Light House Upper}.
To get Shroud Icon : Complete quest 'Kidnapped Citizen' (level 529).
To get Strange Mans Rune : Complete quest 'A Potent Brew' {which you need to enter Light House Upper}

Summary ::
You should check that you have completed the following quests before beginning your hunt for level 534 ::
Clash of Magics (level 495)
A Potent Brew (level 503/510)
Kidnapped Citizen (level 529)
Marked by the Hag (level 533)
Gate to the Darkness (level 534)

There might have been more dependencies that I missed because I have already completed them and was not alerted to the requirements. If you encounter them, let me know and I will share it with everyone on this blog.

Monday, May 25, 2009

Light Foot

I have been asked this many times, and have done the calculation many times. Now that we actually have players who are level 700 and can have this buff, I thought I should add it to my blog.
Also, it has been 3 months since I wrote and I must acknowledge that I feel a little guilty for not writing after getting so many positive feedback.

Light Foot is a level 700 skill. It requires 15 stamina, and the official description is :

0.05% chance to use no stamina while moving on the world map.

I believe the description is wrong, and that it is actually :

0.05% per point chance to use no stamina while moving on the world map.

Since it is level 700, we can presume that the buff will be a level 175 when used.

So, is that buff worth it?
Let's compute the breakeven.
At level 175, there is a 8.75% chance to use no stamina.
That means, even 11.43 step you take, you should save one stamina on average.
Since the buff takes 15 stamina, the breakeven point is 171.43 steps.

At a regular realm for level 500, and using 16x doubler, an average hunt should take about 60 moves at least. If you go back to defend your guild's relic, this buff at stam cost is almost definitely going to be worth it.

A potion version is also available.
The Potion of Lesser Light Foot is a level 25 buff and cost about 2 fsp in AH.
Being more expensive than the stam cost for the level 175 buff, I will definitely suggest not getting the potion.
Also, at level 25, it is only a 1.25% chance to use no stamina.
That translates to 1 stamina saved in 80 steps.
At the cost of 2 fsp, you'd have to take 400 steps for break even.
Otherwise, you're better off using those 2 fsps to buy 50 stam.